![]() ![]() ![]() At the same time, Konami have managed to improve their Pro Evo series year-on-year, with no drastic changes being made to a programme that already works. Since 2001, EA has been gradually changing the way the FIFA series works, aiming to replicate many of the positive factors inherrent in the Pro Evo series. Konami had laid down the gauntlet, openly challenging, and indeed, threatening EA's dominance. It was time for EA to rethink their product. Gamers sacrificed real clubs, real kits and real players, not-to-mention decent commentary, for superb gameplay, realistic ball skils, and challenging finishing. The biggest reason stated by converters to Konami's way of playing, was the realistic approach to matches, with gamers having become fed up of the tedious nature of the 15-13 final scores in the FIFA series. Gamers made their decision, and Konami successfully began to wrestle ground and fans from the once seemingly impregnable EA. 2001 saw a genuine threat to EA's FIFA dominance with the arrival of the most complete football simulation to date - Konami's Pro Evolution Soccer - a triumph in gaming terms, only defeated by Konami's reluctance to pay FIFA for the club and player licences. From the mid-nineties onwards, EA have annually produced their own take on the beautiful game, starting off in 1994 with FIFA International Soccer, then obtaining licences for clubs and players, and continuing the FIFA series year-on-year. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2023
Categories |